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First-person shooter engine : ウィキペディア英語版 | First-person shooter engine
A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either NPCs or other players. The development of the FPS graphic engines is characterized by a steady increase in technologies, with some breakthroughs. Attempts at defining distinct generations lead to arbitrary choices of what constitutes a highly modified version of an 'old engine' and what is a brand new engine. The classification is complicated as game engines blend old and new technologies. Features considered advanced in a new game one year, become the expected standard the next year. Games with a combination of both older and newer features are the norm. For example ''Jurassic Park: Trespasser'' (1998) introduced physics to the FPS genre, which didn't become common until around 2002. ''Red Faction'' (2001) featured destructible walls and ground, something still not common in engines years later. ==Timeline==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「First-person shooter engine」の詳細全文を読む
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